![]() Create new project and import "PlayerController", and create the following directories under Assets: "Animators", "Models", "Scripts".Part 2: Load into Unity and Setup Animation Select: FBX Version=7.3, Animation=true, Textures and Materials=true, Mesh Normals=true, Textures=true.it will result in fairly crude run, but at least it's a start! Now select these bones indivdually, and change the "P" values to (+/-40) add keyframes at 10 and 30. TIP: Fastest way, select the upper_arm, lower_arm, upper_leg and lower_leg bones (on each side), set to default pose and add keyframes to 0, 20, 40.To make animation check rotate only and select the correct bone at the right frame, rotate it and click the keyframe icon to make each keyframe.Add a running animation from frames 0-40, and idle from 40-90.Put arms down to the sides and this will be your "default standing position".Save new copy as "MyHumanoidAnimated.c4d".Sphere & cylinders, even effects like taper seem to be mostly okay though. Certain parts, you may have to click "make editable", to turn to mesh.For mesh: If creating single mesh, name whatever, if creating hierarchy parts I named "r_shoulder_sphere" to help distinguish from bones.For bones: prefer "l_shoulder", "r_shoulder", "r_upper_arm", "r_hand", etc, to help Automatic Setup of Humanoid. ![]()
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